One of the things that have happened since starting this blog, is I have joined a Shadowrun RPG (5thEd) group near me.
A short video intro to Shadowrun, for anyone new to the shadows: HERE
As Shadowrun games often have a built in level of deception or at least distrust of information – a build as you go, solo sandbox style adventure / campaign should be a good way to go.
As a ‘team’ of deniable assets a group of Shadowrunners is normally quite a few characters, we have 4 main and 2 extras on rotation in our group.
I don’t like to solo large groups of characters, so I’m going to make a small ‘fire team’ of 2 experienced runners to take on a run from the “Random Run Generator” in the back of the rulebook. Between results of this run and character background I will fill in, I’m hoping the game builds it’s self.
I may also ‘interlace’ stuff from my actual group game and the 3 Ingredient Solo Play! from #SoloGamingAppreciationMonth2015
I am a huge fan of the Shadowrun rules, though they are very complete (or otherwise known as complex!) and so I may simplify as I go along, but the edgy, gritty and often lethal world will be in full effect.
I’m hoping the output becomes something akin to a short story, completed by the end of the month. (dam – I just put that in writing 😉 )
So a quick question for other soloists:
How do you deal with misinformation, deception and/or player(&gm) knowledge vs character knowledge in your solo games?
Tomorrows post will be Chronicles of Arax related 🙂