So day 2 sees a return to one of the original content drivers of One Player Many Stages.
The Chronicles of Arax – A very simple Solo RPG gamebook style adventure. The adventuring mechanic of rolling for which encounter you face next while adding 1 for each completed encounter can build a nice story arc.
Their are no character generation rules, or choices unless you pay for premium pre-made characters. But today’s post is my article on 2 possible ways of creating a unique adventurer within the core ( & free) rules.
I will at some point in this month of Solo play – build a character and run the adventure.
Maybe you can help test my thoughts out by doing likewise?