Right time to get an actual game play session in, a bit outside everything else I’m doing, but I’m deliberately spreading my energy around at the moment – I’ll dive into something heavier at the weekend.
I’m going to Use the very simple SoloQuest by Ross Wilkin with a superhero theme. I just watched the 2nd episode of Supergirl – and it stuck in my head!
One significant change in the rules – I think Ross means it to be roll over [Opponents Defence – Your Strength] on the D8 in combat – otherwise high strength hinders rather than helps! – Unless I’m reading something very wrong.
So we have the opening of an adventure of Cobalt Girl – just 5 encounter parts tonight, more to follow and maybe a story to go with it all ;).
The image is from the very old HeroMachine which I still like to use. A version I have managed to get working from my drive rather than the web, leads to bigger images.
- Strength :1
- Talent: 2
- Power: 1
- Defence: 1
- Charm: 0
- Evaluate: 1
- Melee: 2
- Ranged: 0
Actual Game Play.
- Enemy: Def: 1 Str: 2 Hp 4 Defeated (CG at HP: 6)
- Social: D20: 11: A witch curses you – Fail next encounter etc
- Enemy; Max Stats; Def; 2 Str 2; Hp 6 Defeated (CG at HP: 4)
- Trap 4 Damage unless dodged – 4 Damage taken. (CG at Hp=6)
- Enemy: Def 2 Str 1 Hp 4 Defeated (CG at HP: 3)
So the start of an adventure, I think I have maybe the first half of a comic book, throwing in some more details from Cobalt Girl’s real persona, does she have a normal life too?
On the game system itself – I think it might just be a bit broken, I seemed to be rolling to just avoid 1’s on the combat D8, which I put in to avoid automatic hits…
I must be reading it very wrong somewhere – Maybe you can help me straighten it out. But regardless I have a new character and a half story to write at some point…