Chronicles of Arax – Expansion Characters Pt3

This article continues my thoughts on and adjustments I suggest to the characters presented as expansions to the Chronicles of Arax game system.

  • Part 1 Covered the basic stats – the type of die rolled in skill checks
  • Part 2  Reviewed the two Magic Users, The High Elf and the Battle Wizard

Diving right in, part 3 covers the remaining 4 Expansion characters:


Knight of Steel Fist

This character with its unique built in Honour system depicts the Paladin archetype well.

The Code of the Order system itself I leave mostly untouched, but I am not a fan of just rolling 2D6 at the end of an adventure for the gain in Honour points (too random, doesn’t scale to larger adventures etc)

I suggest tracking the number of encounters in which no honour points were lost, and add this number to the Knight’s Honour points tally at the end of an adventure.

Also I believe the Knight would not use Blade Venom, Acid or Lock picks, so use of either triggers a 5 point loss of Honour.

Special Skills; The Knight rolls for a special skill at Level 1 as designed. This is balanced by extra value of their starting equipment.

Starting Equipment; I suggest no changes to the designed list, if the option to take 70gp is chosen a horse (or warhorse) must be purchased.

Skill Die; To balance the Knight’s starting characteristic’s increase the die on any skill (other than Magic) 1 step.

 

Ajin Warrior

The warrior monk / martial artist of the group, one of my favourite character types and as designed very powerful.

The special ability Master of Body & Mind can take the total skill die to 56, significantly over the average, especially with the players choice of characteristic effected.

I suggest that to balance the Ajin with the group;

  • Add 1 die step to any of the Ajin’s characteristic’s permanently
  • Add another die step at choice for the Special ability at the start of each adventure
  • This characteristic receives +1 to all its rolls for this adventure

Special Skills; The Ajin Warrior rolls for as special skill at Level 1 as designed. This is balanced by being more skilled naturally (higher characteristic’s) than the average.

Starting Equipment; No changes to either the designed list or the option to take 35gp.

 

Greatwood Ranger

The Greatwood Ranger is the only character to start with a ranged weapon, yet I still don’t feel the character is particularly balanced within the group.

The Ranger has no starting ability, so I’ve added a modified version of the ability granted by the ‘Map’ item, calling it ‘Scouting’.

Scouting: For any outdoor, land based portions of the adventures that the Ranger partakes in, roll twice for each new encounter and pick one.

This will not help with a pure dungeon delve adventure, as in the rule book but over time will allow a lot of choice in avoiding or ordering encounters to their benefit.

Also the Ranger will only wear Leather armour, but may use a shield.

Special Skills; The Ranger rolls for a special skill at Level 1 as designed. This is balanced by the new starting ability ‘Scouting’ and the value of their starting equipment.

Starting Equipment; I suggest that the Map item is removed from the designed list and replaced with Leather Armour and a healing potion, and the option to take gold is unchanged at 60gp.

Skill Die; To balance the Greatwood Rangers starting characteristic’s increase the die on any skill 1 step.

 

Dwarven Stoneguard

Well the dwarf got the rather short end of the stick as I see it 😉 Lowest characteristic total and no skills, and little equipment.

So I’d suggest;

  • Add 1 die step to 2 different characteristic’s permanently
  • The Dwarf starts with the Skill Runic Lore
    • if rolled again during advancement it maybe applied a second time to a 2nd piece of equipment (but no more than twice, re-roll as normal if necessary)
    • the 2nd bonus must be different to the first

Starting Equipment; No changes to either the designed list or the option to take 35gp.

 

Wow, longer than I expected, but I think it was a valuable exercise in the challenge of game balance. Hoping some who read this try out the modified characters and let me know whatever you find out – good or bad!

My Solo RPG   —   Chronicles of Arax

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